With the focus now on close track action and a much more forgiving handling model, there’s definitely a pick-up-and-play feel that might be jarring for those expecting the hardcore offerings of the past.
![project cars 2 controller project cars 2 controller](https://sims4downloads.net/wp-content/uploads/2017/06/645.jpg)
#Project cars 2 controller full
Another warning though, some cars need quite a few laps before their tyres perform well and that can account for a good few full seconds lap time difference.īut I'm not going to mention wet.Despite Project CARS 3 being the third entry in the series known for its sim roots, it’s a very different beast to the last two games. Default is fairly good but can be improved significantly. Using the option the go back to the default car setups might be a good starting point if anyone else has made a similar mistake.
#Project cars 2 controller Patch
I also made the mistake pre patch of save to all from the car setup that can be accessed from the main menu. I have found after the patch there is a need to visit the car setup steering speed in each car at each circuit, because I saved setups there pre patch. With F1 games on the 360, it was ok, except for the steering radius, which was very limiting - willingness of car to make changes of direction. Personally, using Xbox One controller on Xbox One since the patch, I have found that Project Cars has given me the best controller experience of any racing game so far on the Xbox platforms. Theoretically, solutions should be with the car setup, not the controller settings.
![project cars 2 controller project cars 2 controller](https://www.techadvisor.com/cmsdata/reviews/3662290/career10_1500472383.jpg)
0 steering sensitivity might not suit everyone, but my advice is don't settle on this aspect until you have tried the extremes in car models, from carts to open wheel and prototype, testing the latter on the fastest circuits, with fast flat out turns, series of turns, s's etc. I also feel the setting can give some confidence that you can focus on the car setup without looking over your shoulder wondering if problems you have are related to the controller settings. With the Lotus 98T (an extreme case if there ever was one), steering speed needs to be dialled to the slow side (experiencing a bit of understeer with the Lotus felt like a luxury to be honest compared to the pre patch situation). I have found that with steering sensitivity at 0 and the rest as Wraithstrike suggests, this allows you to then use the car setup as you see fit with each car and each circuit. Personally, I have changed the steering sensitivity in the controller settings from the default suggested above to 0. "Hope the above saves a lot of you messing around with you settings continuously"Įnd Quote. "Flick to mode 2 then back to mode 3 just to reset default, now set feedback to 80 and steering deadzone to 10, that's it job done. "Ok guy's if you want to set up your XB1 controller to really now enjoy the game here's your settings. "Guys I've been trying multiple cars from road up to LMP1 on a mixture of tracks to come up with the best settings, all cars tried I left at default tuning. I have tested it on Sakitto in the Lotus 98T, arguably one of the toughests tests of the controller patch. For those still experiencing controller problems on XBox One after the patch, I can testify the following settings, with modification, have proven to me the patch works. Overall, it's like driving with a broken car and often the only option is to "tap" the stick - not the way to get a smooth lap.įollowing information was posted by Wraithstrike on the Project Cars forum. Ironically, the problem gets worse when the tyres have heated to optimum. I believe the problem is about linearity/saturation for the stick, which of course are not included in the input options. But even in the 20s, jerky still happens.
![project cars 2 controller project cars 2 controller](https://gamingbolt.com/wp-content/uploads/2014/11/Project-Cars-02.jpg)
The only thing that makes it manageable is dialling down steering speed. There is no current user fix for the pad on Xbox One, though I have to qualify that with the fact I focus on open wheel (players focussed on GT3 might be ok with things). And no reason, technically, why the developers could not get it right for project cars. There is no reason why, technically, a pad could not work as an alternative control device for a real car. Other than FFB the only difference between a wheel and a pad is size of inputs. For XBox One, the pad is the default input device. A pad is an input device and whether wheel or pad all computer emulations are "fly by wire".